War
Initial Play
-
War is played with 6
standard 52-card decks, excluding jokers.
-
After all initial
wagers have been placed, each active player hand and the dealer's hand are
dealt one card face-up.
-
If a player hand has a
higher ranking card than the dealer, the player wins the initial main
wager. All winning initial main wagers are paid even money (1 to 1).
-
If a player hand has a
lower ranking card than the dealer, the player loses the initial main
wager.
-
If a player hand and
the dealer have an equal-ranked hand, the initial main wager is a tie.
Players with a tie hand are given the option to "Go to War" to
settle the hand.
-
The ranking of the
cards are as follows: Ace (highest value card), King, Queen, Jack, 10, 9,
8, 7, 6, 5, 4, 3, 2 (lowest value card).
-
The suit has no effect
on the card ranking.
Go to War
-
In the event of a tie
(player and dealer are dealt cards of equal rank), the player is given two
options: surrender and forfeit half the initial wager; or go to war. The
player must make another war wager equal to their initial main wager. If
the player goes to war, they may choose to make an additional optional secondary
tie wager.
-
If the player elects to
go to war, the dealer deals one card each to the player and the dealer.
-
If the player's card
has a lower rank than the dealer, the player loses both the initial main
wager and the war wager.
-
If the player's card
has a higher rank than the dealer, the player wins even money (1 to 1) on
the war wager and pushes the initial main wager.
-
If the player and the
dealer tie again on the war hand, the player is paid 2 to 1 on the war
wager and pushes the initial main wager.
Initial Tie Wager
-
The player may elect to
place an optional initial tie wager. This wager must be made when the
initial main wager is placed. To win the initial tie wager, the ranks of
the player and the dealer’s cards must be equal.
-
Players may not wager
on the initial tie wager only — an initial main wager must be placed on
that hand first.
-
The initial tie wager
is based on the initial cards of the player and dealer only.
-
The player wins the
initial tie wager if the player and dealer each card match in rank.
Otherwise, the player will lose this wager.
-
A tie hand will win its
initial tie wager regardless of whether or not the player chooses to
"Go to War" or not.
-
The wager will be
reconciled before the war process begins.
-
A tie wager shall be
paid 11 to 1.
Secondary Tie Wager
-
In the event of a tie
on the initial main wager (player and dealer are dealt cards of equal
rank), the player may choose to make an additional wager in order to go to
war. If the player goes to war, they may choose to make an additional
optional secondary tie wager.
-
Players may not wager
on the secondary tie wager only — an additional war wager must be placed
on that hand first.
-
The secondary tie wager
is based on the additionally dealt cards of the player and dealer only.
-
The player wins the
secondary tie wager if the player card and dealer card match in rank.
Otherwise, the player will lose this wager.
-
A secondary tie wager
shall be paid at odds of 11 to 1.
Payouts
-
First Round
-
Main Bet: Win - 1:1 |
Tie - War?
-
Tie Bet: Win - - | Tie
- 11:1
-
Go To War
-
Main Bet: Win - Push |
Tie - Push
-
Raise: Win - 1:1 | Tie
- 2:1
-
Tie Bet: Win - - | Tie
- 11:1
Rules
-
These return to player
values are based on the optimal strategy.
-
The expected return for
the main wager is 97.83%.
-
The maximum initial
main bet per hand is $5,000.00.
-
The maximum initial tie
bet per hand is $5,000.00.
-
The displayed game RTP
can be achieved at the minimum bet level.
-
The deck is re-shuffled
between each game round.
-
Shuffle algorithm:
Fisher-Yates Shuffle
MALFUNCTION VOIDS ALL PAYS AND PLAYS